This is a destruction sequence in Assassin's creed: Rogue where I did 70% of the visual FX. Fire, smoke, exploding windows, falling tower, tiles, woods and rocks collapsing on the ground. It was really fun to make. You have to keep in mind that it has to fit for the video games restrictions. Smoke can't stay on screen forever, we re-use textures, particles are not lighted, etc. The overall feeling that everything is falling appart is still there. Enjoy!
Sunday, December 21, 2014
Québec city ''The last of us'' transformation
Lighting Test
This was a lighting test I made using no textures on props, I had to play with lights, camera and props position to make it look as good as I could.
Lighting test
This was a lighting test I made using no textures on props, I had to play with lights, camera and props position to make it look as good as I could.
Tuesday, December 4, 2012
Image made for Ubisoft facebook page
Thursday, November 17, 2011
Friday, June 3, 2011
Wednesday, April 20, 2011
Thursday, October 16, 2008
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